![]() ![]() At its worst, it’s the equivalent of painstakingly checking your airline luggage, to make certain that it doesn’t exceed the maximum flight allowance. When this happens, the action inevitably grinds to a halt whilst you determine what you can afford to offload and what to do with all your duplicated loot.Īt its best, this is a quick detour. Indeed, Mass Effect, Skyrim, and Fallout are all very immersive experiences, right up until you acquire one-too-many screws and then discover that your character is unaccountably rooted to the floor. Which is a bit annoying, when you consider how much of our time in virtual worlds is taken up by this administrative drudgery. Rather, the mechanic is just something that we all have to put up with. It’s not really intended to be fun in and of itself, unless you happen to derive great pleasure from sifting through long menus or calculating weight thresholds. As a general rule of thumb, inventory management is a necessary evil for video games, there only to prevent you from accumulating too much power at once.
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